This page is dedicated to the creators of Wizardry 8. They created
a fantastic role-play strategy game. I have "won" it with four
different parties, and it still does not bore me! Wizardry 8 completes
a trilogy which was preceded by Bane of the Cosmic Forge and
Crusaders of the Dark Savant (aka Wizardry 6 and Wizardry 7).
Together they form a long story, although each game is playable without
knowledge of the others.
The primary purpose of this page is to offer access to Wizardry 7 end-game
files to other Wizardry 8 fans. These files can be used to import a party
into Wizardry 8. There were four possible endings to Wizardry 7, each of
which provides a different starting point to Wizardry 8. I also offer an
advanced Wizardry 8 game-in-progress
with just a two-character party (the normal party size is six).
Two of the endgames are mine, and two were donated by Chris Beebe (aka Quinn
Mallory). Thanks, Chris!
I believe I completed the most common path, in which you had allied with
neither the Umpani nor the T'Rang. Vitalia Dominae is your companion,
and you all travel together to the planet Dominus in your own ship.
The game begins at the monastery and is very similar to a Wizardry 8 game
which starts without an imported party. (There is another possible
"Vitalia" import. In this case, you allowed Vitalia to die in order
to keep the precious Astral Dominae. Big mistake.)
Chris' site
provides his Vitalia imports, as well as the two offerings
here. In one of them, your Wizardry 7 team allied with the Umpani,
who bring your team to Dominus. The game begins just outside the
Umpani Fort at Mt. Gigas. In the other, your team had allied with
the T'Rang. They bring you to Dominus, and that game begins just
outside the front gate of Marten's Bluff. (For
Samurai Jack fans, Chris also offers S.Jack graphics which
replace one of the human face options of a party member.)
All four of the import files are contained in
wiz8imports.zip.
You unzip it into the
"Saves\Import\" directory of your
Wizardry 8 game. They are then accessible when you start a new
game. Access them via the
[7->8] button at the bottom of
the screen.
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General Import-Party Info
For any imported party, each character starts at level 1, but has 13,000
experience points. This allows the character to immediately level-up
four times and possibly change professions. Your inter-stellar voyage
from Guardia to Dominus was a long one, and much of your previous skill
has been lost. Your characters do start with significantly more skill
and spells than a newly-created character, but there is still plenty of
room for growth!
The characters also begin with some of the items
they had with them at the end of Wizardry 7. Some of these items are
extremely powerful and not available except to imported parties.
Other items were rather plain to begin with, or have lost some of their
original potency.
If you want to substitute
a newly-created character, you can dismiss one (or more) of the existing
characters. To do so, you start the game and enter the character's
review page. Click the character's name, and it will bring you to
another page which lets you alter the character's personality or replace
the character altogether. In the lower-left is a "recycle"
button. Pressing it lets you create a brand new character.
The newly-created character starts with
0 experience and has no extra skill.
My "Vitalia" Party
Cast of Characters
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Rock
| Male Human Monk
spells = Mind Stab, Heal Wounds
|
Tanya
| Female Faerie Ninja
spells = Acid Splash, Itching Skin
|
Ralph
| Male Rawulf Lord
spells = Bless, Heal Wounds
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Dale
| Male Dracon Ninja
spells = Acid Splash, Itching Skin
|
Mark
| Male Hobbit Bishop
spells = Energy Blast, Paralyze, Sleep, Heal Wounds
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Eliza
| Female Elf Valkyrie
spells = Stamina, Heal Wounds
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Items of Note
Bascinet & Camail,
Chamail Doublet +2,
Sollerets, Mitre
Amulet of Life (4 charges).
Elven Bow,
Sai,
Sword of Hearts,
Bec De Corbin (one-handed extended polearm!),
Mystery Ray,
Ymmu's Paw.
Chromatic Lyre (Itching Skin),
Cornu of Demonspawn (Banish),
Lute of Sloth (Slow).
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Game Notes
This was my first party which managed to win and ascend to the
Cosmic Circle. I wasn't happy with the character set —
it didn't have enough variety. So on an early level-up, Tanya
changed profession to Gadgeteer. I also wanted a bard instead of
a Valkyrie, but there was no way to quickly convert Eliza's profession.
Thus I was forced to replace her with a re-incarneted self. The
new character was still female and an Elf, and she was still named
Eliza. She inherited the Elven Bow of her predecessor, and became
awesome as both a bard and bowman.
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Chris' Parties
Cast of Characters
Chris' two parties are identical.
The only difference is whether the game begins at Mt. Gigas or
Marten's Bluff.
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Raine
| Female Human Fighter
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Kimonso
| Male Felpurr Samurai
spells = Energy Blast, Sleep
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Mist
| Female Elf Ranger
spells = Acid Splash, Heal Wounds
|
Kiwi
| Female Faerie Monk
spells = Mind Stab, Heal Wounds
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Elly
| Female Hobbit Priest
spells = Paralyze, Stamina, Bless, Heal Wounds
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Janus
| Male Elf Mage
spells = Energy Blast, Frost, Sleep, Terror
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Items of Note
Diamond Ring,
Helm & Coif,
Wizards Cone,
Chain Hosen,
Mail Mittens,
Amulet of Life (4 charges)
Elven Bow,
Crux of Crossing,
Mystery Ray,
Peacemaker Arrows (5),
Ymmu's Paw.
Cornu of Demonspawn (Banish).
Milk of Magmanasia (3 charges),
Mana Stone (3 charges).
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My Advanced Party of Two
p2-RapaxAC.zip
Peter Pan (Male Human Monk) and Tinkerbell (Female Faerie Ninja) arrived
at Dominus by mistake. They had meant to visit Earth, but they took
a wrong turn at the Dog Star. Yet Mad Marten had foretold their
arrival as the Third Messengers. They have accepted the challenges
of Ascension and have overcome many trials and tribulations.
Now, they face one of their greatest tests. Just ahead
is the Rapax Away Camp, known to contain some of the most powerful and
feared beings on Dominus. Does this level-23 duo enter the camp
as non-Templars? Doing so means certain battle against dozens of
elite Rapax. Or do they retreat now and avoid the battle, choosing
to become Templars first?
I chose the first course. It would be dishonorable to swear loyalty
to the Rapax Templars, then betray the oath on this battlefield.
Better to die with honor! But, just possibly,
best to triumph in battle.
Defeating the Rapax now is possible; I did so on the first try.
Are you boy and faerie enough?
Tinkerbell is armed with the Cane of Corpus and a Winterwand. Peter wields
the Staff of Doom. Since both are using cursed (but powerful!)
weapons, they cannot use thrown or ranged weapons. As well-trained
level-23 characters, though, they both have a large arsenal of magic
spells, both offensive and protective.
Game Background
My duo has not survived without help. Vi Domina, Private Sparkle, and
RFS-81 have been faithful companions for many adventures.
Should you continue this game, Vi and Rufus are waiting at He'Li's Pub in
Arnika. Private Sparkle is standing watch at the Enlisted Barracks of
the Umpani Base camp. Be sure to check nearby chests for weapons and
attire!
When I played this game, we rescued the Rapax prisoners and helped
establish an Umpani/T'Rang alliance. Rapax Rift and the
retro-dungeons have yet to be explored (maybe the Trynnie dungeon was
explored; don't remember). Eventually,
Vi and 'Rufus' ascended to the Cosmic Circle with Peter and TBell.
Character
|
Rank & Class
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Current Portal
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Tinkerbell
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Level 23
Female Fairie Ninja
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Mountain Wilderness
(near Rapax Rift)
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Peter Pan
|
Level 23
Male Human Monk
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Arnika Temple
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Vi Domina
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Level 21
Female Human Valkyrie
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Ascension Peak
(center statues)
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RFS-81
'Rufus'
|
Level 20
'Male' Android Monk
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—
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Private Sparkle
|
Level 19
Female Trynnie Ranger
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Umpani Base Camp
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