Moot Rant: Mission Architect was a great game feature – player-
written content! It offered some really creative and fun stories which were
just as good as, and sometimes better than, developer stories. Unfortunately
real story- driven arcs were a very small minority of what was available.
Finding actual stories was time consuming.
The vast majority were farm missions, written for no other purpose than to try to allow players to level up faster than they ought. And the large majority of those were "fire farms", where all the foes were boss fire wielders. A young electric brute (with just training enhancments and a low slot count) has minimal protection against fire damage, and slogging thru that cr*p was not fun at all. (I was usually too stubborn to cancel an arc I had chosen, no matter how awful.)
I wrote her description while in the character creator; there was no pre-conceived backstory. Originally it referred to a son and not a daughter. Eventually I realized that Artemis was female, so the description was tweaked. I wish I could tell you more about Artemis Endemic, but honestly I don't have a clue. I needed a character name with the initials "AE".
Ma Ae is old, but her daughter's armor was very powerful. It somehow shields even her uncovered head. The hourglass chest emblem is indicative of her time on Earth draining away.